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Emperor: Battle for Dune | |
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Developer(s) | Intelligent Games Westwood Studios |
Publisher(s) | EA Games |
Director(s) | James Steer |
Designer(s) | Jamie Ferguson Neil Marsden Gregory Mathews |
Programmer(s) | Philip Veale |
Artist(s) | Richard Evans Gary Cox |
Composer(s) | Frank Klepacki David Arkenstone Jarrid Mendelson |
Series | Dune |
Engine | W3D (Westwood 3D) |
Platform(s) | Microsoft Windows |
Release | June 12, 2001 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001. It is based in Frank Herbert's science fictionDune universe. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000. While Dune II was a totally distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features cut scenes filmed with live actors.
- 2Synopsis
Gameplay[edit]
Screenshot of Emperor featuring an Atreides base
Synopsis[edit]
Setting[edit]
Emperor is set shortly after Dune 2000. Emperor Corrino has been killed by his concubine, Lady Elara, and the Landsraad has been thrown into chaos.
Plot[edit]
The Spacing Guild has presented the three remaining Houses (the same as those in the previous games: House Atreides, House Harkonnen and House Ordos) with a unique challenge: a war of assassins on the planet Arrakis. Whichever House wins the war will become the new leader of the Landsraad, and its leader the new Padishah Emperor, Emperor of the Known Universe.
Eventually, it becomes clear during the campaign that the Tleilaxu are scouring Arrakis with hidden motives, with various probes spotted collecting flesh samples from dead sandworms. After the last battle with any one of the opponent Houses on their home planet, the Spacing Guild (Guild of Navigators) leaves the victorious House stranded on the enemies' conquered homeworld, attempting to control Arrakis with House Tleilaxu by genetically engineering an Emperor Worm with immense psychic powers empowered by Lady Elara. They also release a mind influencing drug in all the remaining forces water supply on Arrakis to make them slaves under the Guild. It then becomes clear that a last-ditch attempt must be made back on Arrakis to destroy the Emperor Worm before he awakes, by using the Smugglers Guild to get back to Arrakis. Eventually the player destroys the Emperor Worm, and the Guild's plan is foiled. Prison break season 2 kickass torrent download. The victorious house then regains control of Arrakis and the spice melange and proclaims their side's leader Emperor of Dune.
Subplots[edit]
While each campaign has the story ultimately culminating up to the battle with the Emperor Worm, the three campaigns have subplots revolving around each faction's intents to conquer Arrakis.
House Atreides' campaign involves regaining the trust of the Fremen, with whom they have had an uneasy relationship due to unspecified past events. Many of the starting missions revolve around forming an alliance with the Fremen. Later on in the campaign, a party of Fremen diplomats are sent to Caladan, where they and the Duke Achillus are under attack by Tleilaxu soldiers. This attack is eventually thwarted and the Fremen pledge their allegiance to House Atreides. The general benevolence of House Atreides is apparent in their motivation for each map's campaign and they have little to no ulterior motives in lending assistance to any of the factions on Arrakis.
House Harkonnen's campaign revolves around the ailing Baron Rakan and his two sons, Gunseng and Copec, who both vie to take the Baron's place upon his death. Copec and Gunseng are at one another's throats, and compete for the Baron's favor as the latter's days grow shorter. Gunseng eventually goes to Arrakis to oversee the spice mining. Copec grows impatient, however, and poisons Rakan's food. Copec assumes the title, and goes to Arrakis to have his brother swear allegiance to his new baron. Believing that Copec has usurped the title, Gunseng openly rebels against him. The player character chooses to either side with Gunseng or Copec, and both opposing factions battle on Giedi Prime. Depending on who emerges victorious, the game will then feature Gunseng or Copec as the reigning baron of House Harkonnen.
House Ordos' campaign revolves around their ability to create gholas. The house eventually creates a ghola of the deceased Emperor Shaddam Corrino, who will serve as a puppet emperor subservient to House Ordos. Ordos motives are typically insidious in that they attempt to manipulate many of the subhouses (Fremen, Sardaukar, Smugglers) into conflict with the major houses they are fighting, using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for House Ordos. The Ordos are led by the Executrix, four beings that share a single mind and communicate only through a creature known as the 'Speaker'. The Ordos are calculated in their thinking, almost machine-like. Advising the 'Commander' (player) is the equally cold female Mentat Roma Atani.
There also subplots within subhouses and factions on Arrakis. Ix and the Tleilaxu have made it clear that that they cannot be united, and force the player to choose one or the other, though it is possible to have the support of two. A Sardaukar coffin containing a trooper in suspended animation can sometimes be found in the battlefield. These troopers usually ally themselves with the faction that awakens them.
Reception[edit]
Computer Gaming World reviewed the game, saying it had 'nice graphics, fun cinematics, some interesting units, and a fun interactive campaign map.' However, they also panned it for having 'outdated graphics, iffy AI and pathfinding, crummy multiplayer, and an overwhelming sense of deja vu' as well as a lack of then standard control features in similar RTS games.[1]
References[edit]
- ^Kapalka, Jason (August 2001), 'The Emperor Has No Clue', Computer Gaming World, pp. 86–87
External links[edit]
- Emperor: Battle for Dune at MobyGames
- Emperor: Battle for Dune at Dune2K.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Emperor:_Battle_for_Dune&oldid=886200388'
Overview
Emperor: Battle for Dune is a follow-up to Dune II, which is widely considered to be the first RTS game. This installment follows the struggle of the three 'Great Houses' of Atreides, Harkonnen and Ordos to control the planet Arrakis, also known as Dune. The storyline borrows from both the literary and feature film versions of the Dune story for the world setting and general feel of the plot.
The story begins following the assassination of the reigning Emperor. Prior to his death, the Emperor had set in motion a great war for control of the governorship of Arrakis, in the hope that the great Houses would destroy each other and thus eliminate all competition for his position. The three Houses now compete for the Emperor's vacant position. The prize will go to the House capable of controlling the most territory and thus the spice Melange, which exists only on Arrakis; the spice is the secret to extended life, space travel and other such things.
Gameplay, Controls, Interface
Gameplay is pretty typical RTS fare. The majority of gameplay revolves around building a base, defending the base, collecting resources, building troops, finding and killing the enemy. A few of the missions include objectives such as rescuing a lost commander, but most are typical 'destroy the enemy and take over his territory' type missions.
In the single-player mode, you may choose either a single skirmish battle in a variety of game locations, or campaign mode in easy, medium or hard difficulty settings. You may play as any of the three Houses, and the storylines and units vary somewhat depending on the chosen House.
One place where Battle for Dune does differ from many RTS games is that it offers some degree of non-linearity in the campaign mode. You are presented with a simple Risk-like map that represents the territory controlled by the various factions. You may choose one of several different territories, which represent various phases of the campaign, to pursue. Unfortunately, there are usually only two or three choices at a time, so the game is still fairly linear.
Another interesting gameplay feature is that you may choose to form alliances with various sub-Houses, such as the Fremen warriors made famous in the Dune movie. These alliances allow for the construction of special units unique to the sub-House with which your House has allied. Attacks from the invincible Sand Worms and sandstorms that can damage your units and buildings provide additional obstacles to victory for both sides.
The interface is fairly straightforward. You are presented with an on-screen button menu; click to select functions such as constructing buildings, training new infantry, repairing or selling buildings, and setting patrol routes. A radar screen is also provided for viewing the game map and maneuvering over large distances.
Collecting spice is the only real resource-gathering event in this game and is more or less automated once you have constructed a refinery. The menu buttons make base construction a snap. Controlling your troops can prove to be a more difficult and often frustrating experience.
While both the mouse and keyboard shortcuts provide some means of 'grouping' various units together, it is still difficult to get your troops to function well as a team. They will often run into each other and just stop, and you must go back and manually move troops around to get them where they are going. I also found it difficult to move individual units into good attacking and defending positions quickly enough to be of any benefit in the generally fast-paced battles.
Both enemy and unit AI leave something to be desired. Units will often ignore height advantages, walk right into enemy gun turret fire, and get run over by vehicles when they could easily avoid these situations. Getting your troops to behave in a semi-intelligent manner when attacking or defending requires a large amount of tedious micro-managing.
Multiplayer Support
The game provides support for up to 4 players via LAN or Westwood Online's matching service for skirmish and deathmatches. You can customize the amount of money, starting equipment and various other features or even set up your own custom match. Two players may also elect to play a co-op campaign, in which both players are given units and may work together to accomplish campaign goals.
The matching service is fairly speedy and lag wasn't much of a problem when I played. The skirmishes and deathmatches were more interesting than playing a skirmish against computer AI, but I found myself getting bored with them fairly quickly. I enjoyed the two-player co-op mode more than the skirmish mode, though it also failed to capture my interest.
Graphics
Battle for Dune is set in a fully 3D environment. The buildings and units look pretty good, but the terrain is uniformly blah. Although battles take place in environments as diverse as a desert, a water world and an ice-covered planet, the only real difference in the look of the terrain is the color. The buildings and infantry units suffer from too much similarity as well. The Harkonnen troops are usually easy to pick out because of their red color, but the colors of the Atreides and Ordos troops are very similar and it can be easy to mix up which infantry belongs to which side. The cut-scene movies benefit from very high production values and resemble the feature film Dune. However, they do suffer from some amount of graininess and overacting. Overall, the graphics don't hinder gameplay that much, but they don't do much to enhance it either.
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Audio
The audio for the game is very nice. The game includes a variety of digitized speech that ranges from updates on the status of reinforcements to mission objectives to interesting, sometimes amusing quips from the various units in your army. Westwood did a good job of giving the various units distinct personality through their lines when you select them or give them a command. The music has a nice sci-fi movie score sound to it. The sound effects from the vehicles, units, and other special effects are all fairly convincing.
System Requirements
Pentium II 400 MHz or faster processor, Windows 95/98/2000, 64 MB RAM, 700 MB hard disk space, 4X CD-ROM drive, 16 MB video card, DirectSound-compliant sound card, 3D hardware accelerator
Originality/Cool Features
Unfortunately, Emperor: Battle for Dune doesn't rank high on the originality front. The game has a very old-school RTS feel to it and while it incorporates some interesting ideas, it doesn't do much with them. The Dune-flavored units and obstacles add something different to the game world, but overall the game feels more like Command and Conquer in Dune clothing than an entirely new game.
Bottom Line
Fans of 'classic' RTS gameplay and the Dune books/movie will probably enjoy this game. Westwood doesn't do much that is new with the RTS formula, but they don't really do anything to screw it up either. For those looking to move beyond standard RTS gameplay, this is not the place to look. While Emperor: Battle for Dune has no glaring problems, it also has no standout features to separate it from every other RTS game out there.
I found myself getting bored with this game fairly quickly. The battles can be tedious. The cut-scenes are often silly and almost always over-acted, and as you move deeper into the game they taper off rather than building up to a big finale. The replay value is diminished by the fact that even on the hardest setting the game is more frustrating than challenging, and the Houses do not differ enough from each other to justify playing the campaign again as a different House.
The bottom line: The story is ok. The graphics are ok. The interface is ok. The game is ok. However, there is nothing about Emperor: Battle for Dune that will make the average player sit up and go 'wow.' To paraphrase a friend of mine, it didn't suck, but it didn't knock my socks off either.
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Overall rating: 8